• My Top Oldschool Games

    Recently I saw a Top Ten games list on Kotaku via Twitter. I started thinking about what my top ten games are and the more I thought about it, the more I thought it would be a great first (real) blog post. These are the …

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  • Art Patterns

    I recently found a stash of projects I did a few years ago when I was taking art classes to develop my non-digital art skills. For this project we were to fill in a sheet cardstock with patterns.

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  • House Interior

    I was practicing 1-point perspective when I drew this for an art class. It’s the interior of the house I was living in at the time. We did have furniture (barely) but I didn’t draw any of it. I was more concerned with the structure …

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  • How it’s Made

    This video was shot with flipcams and provided to me to edit and animate the process of bottling Vemma’s flagship nutritional suplement.

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  • Lambo Matchmoving test

    A quick matchmoving test I did with my 3D Lamborghini and my desk at work. I recorded the video with a Panasonic 200p and used Boujou to matchmove the desk and took that camera data into Maya. Lesson learned: glass is difficult to matchmove on

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  • Audi R8 TDI

    I wanted to try another car after modeling the Lamborghini, and the Audi R8 is GORGEOUS. I have a few ideas with a scene I’d like to put this in when I get the time. I used blueprints I found online and adapted them to the …

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  • Virtual Set

    This is a project I started for the fun of learning matchmoving and rotoscoping! The original video was shot using a Panasonic AG-HVX200p at 720p. The camera was on a jib and slowly pans. Rough rotoscoping in Mocha. Matchmoving in Boujou Refined rotoscoping Blocking the …

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  • Sprint and DynaTek

    This was made along with a few other pieces for a trade-show demonstrating how DynaTek Media and Sprint provide their service. I modeled the screens and DynaTek’s logo element in Maya and brought them into 3D Invigorator within After Effects. I also shot some green …

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  • MR Lambo Shaders

    Playing with Mental Ray. I modeled the Murcielago using polygons and Mental Ray Subdivision Approximation for smoothing. I created the shaders using the Mental Ray Car Paint Shader and MIA Material X. HDRI was used for lighting and Final Gather was used in rendering. Software …

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  • Self-Portrait

    This is a self-portrait I did a few years ago with graphite and charcoal.

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Discipline is the bridge between goals and accomplishment. — Jim Rohn